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Command and conquer generals rise of the reds seal
Command and conquer generals rise of the reds seal




command and conquer generals rise of the reds seal

The dog is one of the fastest units on the field, even faster than some tanks, and has been given some light armor to better protect it from bullet fire. The classic scout and man-eater is on the prowl and deadlier than ever. Strong versus vehicles, weak versus infantry and aircraft. In recent times, the Allies have restricted the Guardian GI from firing at aircraft due to stability and targeting issues that occurred when firing at targets at high altitudes. Strong versus infantry, Weak versus heavy vehicles, structures and aircraft.Īn evolution of the GI, the Guardian GI deploys to wield a heavy anti-tank rocket launcher, capable of chewing through the heavy armor that GI machine guns can't pierce. (For reasons of gameplay balance, GIs have been made much much weaker versus buildings, and significantly weaker versus vehicles) The classic grunt of the allied forces, the GI is here to stay, holding up the frontlines abroad with their sandbags and machine guns. So, here's a little post on all the Infantry divisions you will be commanding as the allies in Red Alert 2: Chronostorm!

command and conquer generals rise of the reds seal

Meanwhile I have been silently making some edits all the while.įirstly though, it's time to get some good information on what's already in the mod. over the last few weeks i've been over at Renegadeprojects Forums, helping fellow modders and coders test and debug the up-and-comming modding patch Ares (which my mod is using). Been gone from Revora for awhile now it seems.






Command and conquer generals rise of the reds seal